I find it interesting this version is a separate game rather than replacing the Pre-Alpha. I wonder if there is a reason why you made a separate page instead of replacing the previous download. Itch.io allows you to replace downloads whenever a game gets an update.
I had played it before, and I think the game looks promising. The gameplay is different from typical RPG Maker MZ games which I mentioned before. Some changes I noticed is the map is added, you can warp between places, and you can now use the mouse to move in this version.
Although not a con, the trap in the forest caught me off guard. I was trying to investigate the blue ! in the forest and fell into it which resulted in playing a bondage sequence since you can't win no matter what. It can be avoided since there are two warp/save points.
Much like the previous version, losing (getting capture) feels painful due to needing to go through a difficult escape sequence. I do like it's a better alternative than showing a game over screen when Lily is defeated, but the difficult sequences (the one with bandits may lead to players getting stuck) can be frustrating that you'd be better off resetting/loading a save.
Having a separate page is mainly to discourage people using save files of the pre-alpha because it's completely incompatible (although it seems some people still tried 😅). Additionally, version numbering (internally in the game as well), has restarted from 0.1.0 and I feel it would've been confusing since both the pre-alpha demo and each early-access demo had their own numbering. I'm not sure how obvious it is (it seems you've noticed at least a few of the changes), but a LOT of the underlying systems code has changed. RPG Maker itself is slightly more than a glorified map editor at this point. 😆
Going forward though, this Itchio page will indeed be reused for future public alpha (and later beta) versions, especially since some mechanisms have been added to upgrade save files starting from this version. Basically, all future versions of the game will now stick to this numbering scheme.
By the way, it is actually possible to win in that event depending on your choices/actions. 😉 (Just like many other events there are various possible branching paths and outcomes.)
As for the escape sequences, my main advice would be to lower the difficulty if escaping proves to be too difficult (for example on easy after a certain number of turns it becomes incredibly easy to escape the tent). After clearing a sequence once, it's possible to skip it the next time. You also receive an item after clearing each escape sequence for the first time. Later in the (full) game, you may even find that you want to collect these. 👀
Howdy, so I just finished the demo and I got to report something that MAYBE how I installed the game perhaps. I downloaded the above save and I am not too sure what it is supposed to do? as well I have spent quite a while trying to find the new outfit but I am honestly a bit perplexed as to where is could be. A hint would be appreciated.
The save is intended mainly for people who are used to overwriting RPG Maker save files as they were to reuse save files of the previous demo to skip the first boss. (however, using those old save files will cause problems in the game 😅)
The map screen shows locations of interest in the current zone. The new outfit is rather hard to miss as it's fully hinted at (red exclamation mark, and after the quest a treasure chest icon will be at the location).
This game is about someone who rejected her kinky desires after certain events in her life, but now she gets confronted with them again one by one. In such a context, it would not make sense to immediately encounter the deepest depths of her desires. 😅
It will mainly depend on the player how far things will go. For example, the Bonding Time early-access demo gives a taste of a scenario when desire level 1 is unlocked.
I'd say the highest desire level will at least be similar to Kinky Dungeon. One limitation that I set in stone for this game though is: "no on-screen penetration by male humanoids".
Question: How much content is there exactly in this demo? Does it include everything from the previous early access demos, or is it limited to a few select things? I've met Blanche and Blue already, and gotten the Cheerful Bandit outfit, so I'm wondering if there is more to do. Also, is there any usage for 'Desire' currently, or is that for the future?
It includes everything except the "Bonding Time" early-access demo. The story portion "ends" after the big scene at the end of the hideout, but you can still backtrack and re-visit any missing side events.
It also has all the content from the pre-alpha demo; the above save file is provided for people who want to skip that part of the game and go straight to the new parts of the demo.
Well that's kinda unfortunate for the Bonding Time, but thanks for the info! I just found myself in the next CG event by wandering through more trees. A LOT more trees..
Did you explore all areas? In this demo, you acquire the 'Blue Orb', which allows you to use the blue elevators. The blue elevator in the northwest of the deep forest should be usable this way, leading you back to a previously inaccessible section of the first stratum. There you'll find an elevator to Secunda's workshop.
Noticed there is a blue event at the edge of the void after coming back up the elevator, but the bars are blocking the way. Is this intended, or is there another way in?
← Return to game
Comments
Log in with itch.io to leave a comment.
When I come back after the event at the lodge, the event mark is still there but does it mean there is still an event?
Did I forget to collect my flag?
I have just pushed an update which fixes this bug. 😉
You can just copy your entire save folder into the new version and the bug should be fixed for your save as well.
I find it interesting this version is a separate game rather than replacing the Pre-Alpha. I wonder if there is a reason why you made a separate page instead of replacing the previous download. Itch.io allows you to replace downloads whenever a game gets an update.
I had played it before, and I think the game looks promising. The gameplay is different from typical RPG Maker MZ games which I mentioned before. Some changes I noticed is the map is added, you can warp between places, and you can now use the mouse to move in this version.
Although not a con, the trap in the forest caught me off guard. I was trying to investigate the blue ! in the forest and fell into it which resulted in playing a bondage sequence since you can't win no matter what. It can be avoided since there are two warp/save points.
Much like the previous version, losing (getting capture) feels painful due to needing to go through a difficult escape sequence. I do like it's a better alternative than showing a game over screen when Lily is defeated, but the difficult sequences (the one with bandits may lead to players getting stuck) can be frustrating that you'd be better off resetting/loading a save.
Having a separate page is mainly to discourage people using save files of the pre-alpha because it's completely incompatible (although it seems some people still tried 😅). Additionally, version numbering (internally in the game as well), has restarted from 0.1.0 and I feel it would've been confusing since both the pre-alpha demo and each early-access demo had their own numbering.
I'm not sure how obvious it is (it seems you've noticed at least a few of the changes), but a LOT of the underlying systems code has changed. RPG Maker itself is slightly more than a glorified map editor at this point. 😆
Going forward though, this Itchio page will indeed be reused for future public alpha (and later beta) versions, especially since some mechanisms have been added to upgrade save files starting from this version. Basically, all future versions of the game will now stick to this numbering scheme.
By the way, it is actually possible to win in that event depending on your choices/actions. 😉 (Just like many other events there are various possible branching paths and outcomes.)
As for the escape sequences, my main advice would be to lower the difficulty if escaping proves to be too difficult (for example on easy after a certain number of turns it becomes incredibly easy to escape the tent). After clearing a sequence once, it's possible to skip it the next time.
You also receive an item after clearing each escape sequence for the first time. Later in the (full) game, you may even find that you want to collect these. 👀
When playing in Japanese, [times tripped] and [times captured] are swapped and display each others data.
設定で日本語にしたら、[つまずいた回数]と[監禁された回数]は誤って交換して、虚偽の情報を表示することになっています。
Thank you for noticing. This will be fixed in version 0.1.1 👍
Aside from that, your game is pretty good. Can’t wait to see what more gets added. :)
それはさておき、ゲームはかなり良いね。次回のコンテンツを待ちきれないよね(^-^)
So...Justice Man is HIM. He done did the bandits justice. Holy. I didn't know this game got shounen action.
Does anyone have the solution for the dog in the forest part?
Howdy, so I just finished the demo and I got to report something that MAYBE how I installed the game perhaps. I downloaded the above save and I am not too sure what it is supposed to do? as well I have spent quite a while trying to find the new outfit but I am honestly a bit perplexed as to where is could be. A hint would be appreciated.
Cheers brother
The save is intended mainly for people who are used to overwriting RPG Maker save files as they were to reuse save files of the previous demo to skip the first boss. (however, using those old save files will cause problems in the game 😅)
The map screen shows locations of interest in the current zone. The new outfit is rather hard to miss as it's fully hinted at (red exclamation mark, and after the quest a treasure chest icon will be at the location).
So, is this just a non-sexual game then? Or will there be nudity and other such content? Or is it just strictly soft BDSM?
This game is about someone who rejected her kinky desires after certain events in her life, but now she gets confronted with them again one by one. In such a context, it would not make sense to immediately encounter the deepest depths of her desires. 😅
It will mainly depend on the player how far things will go. For example, the Bonding Time early-access demo gives a taste of a scenario when desire level 1 is unlocked.
I'd say the highest desire level will at least be similar to Kinky Dungeon.
One limitation that I set in stone for this game though is: "no on-screen penetration by male humanoids".
Question: How much content is there exactly in this demo? Does it include everything from the previous early access demos, or is it limited to a few select things? I've met Blanche and Blue already, and gotten the Cheerful Bandit outfit, so I'm wondering if there is more to do. Also, is there any usage for 'Desire' currently, or is that for the future?
It includes everything except the "Bonding Time" early-access demo. The story portion "ends" after the big scene at the end of the hideout, but you can still backtrack and re-visit any missing side events.
It also has all the content from the pre-alpha demo; the above save file is provided for people who want to skip that part of the game and go straight to the new parts of the demo.
Well that's kinda unfortunate for the Bonding Time, but thanks for the info! I just found myself in the next CG event by wandering through more trees. A LOT more trees..
Additional question: How do you get to Secunda?
Did you explore all areas? In this demo, you acquire the 'Blue Orb', which allows you to use the blue elevators. The blue elevator in the northwest of the deep forest should be usable this way, leading you back to a previously inaccessible section of the first stratum. There you'll find an elevator to Secunda's workshop.
Okay...so this time I used my brain...and used the map. Probably shoulda done that before. Anyways, thanks for the advice.
Noticed there is a blue event at the edge of the void after coming back up the elevator, but the bars are blocking the way. Is this intended, or is there another way in?
If it's what I think you're referring to, you might want to warp back to the save point closest to the event. A path may have appeared... 👀