Absolutely adored this demo. I love basically everything about it. Most bondage focused games usually go too far with the NSFW aspect, but this one keeps a perfect balance between being lewd and maintaining limits as to what happens to Lily. Speaking of which, Lily herself is wonderful. Cute, funny and an absolute delight to accompany throughout the game. The gameplay is never boring and keeps itself dynamic, avoiding things like pointless Game Overs that would only dampen the experience by wasting the player's time with resets. I couldn't recommend it more if you're more into the softer bondage predicaments, without so many NSFW aspects. I'm already looking forward to a full version. Fantastic job, MUGENlink Works.
Sol Drive is explained in the help menu after you've acquired the ability.
As for transferring your save files to a new version of the game, you need to manually copy the 'save' folder from your current version to the same location in the new version of the game.
I hope you could develop the game more, as the game has too much lag once played in the Crown route. I hope you could lower the lag so the experience will be much better!
The Bonding Time event is not accessible in this public alpha demo as it has not been fully integrated in the game yet. However, an early-access demo that contains only the Bonding Time event and minigame is available on Patreon and Unifans for Crimson Moon supporters.
The event that can be triggered by filling the heart in the Ego menu will be added in the early access demo for supporters in November. Save files from the public alpha will be compatible with this early access demo.
I played during version 0.1.0 (alpha demo), made some progress and made some save files. When I started the game after the bugfixes (0.1.1 & 0.1.2), I found that all my save files were gone. Has anyone else experienced this?
I never had to unzip the game before. I thought that the save.zip was only meant to let you skip the prologue. When I downloaded v. 0.1.0 and started plying I had a save folder when I checked the game file, no unzipping required. When I came back after the update(s) the save folder was gone
The save folder indeed gets created after you save your game for the first time. I wonder if maybe you are downloading the game through an itchio app? In that case maybe it’s deleting the save folder after each update?
I would suggest to back up your save folder in a different location before updating, and then copy it back after the update. I hope that might solve your problem for future updates.
Ever since I got the itch client, I download all itch games through that, instead of a browser. I thought that method would be the least troublesome one, but I might be wrong about that. "In that case maybe it’s deleting the save folder after each update?" I think you are right, since that seems to be what have happened. That have just not happened with other Itch games.
Sorry if I am being difficult. I actually have a lot of positive things to say about the game, I just wanted to report a (potential) bug first.
The error seems to be coming from a file that is not part of the game's code (JoiMZ.js) This is probably coming from JoiPlay, which you might be using to load the game on phone?
Although we do not officially support smartphone versions, I have seen screenshots of people successfully using an emulator. Maybe someone else might be able to answer your question. 🤔(If no one answers here, maybe you can try asking on our Discord server.)
Note that RPG Maker MZ allows mobile exporting, but there's no guarantee if it'll work correctly on phones especially if the plugins use special keys (which The Legacy of Hedonia uses). One thing to note is the screen size as most RPG Maker games are designed for computers which is OK playing on a laptop or monitor, but tiles and interface elements can appear too small on a phone at least on 1280x720 rather than the default resolution.
I find it interesting this version is a separate game rather than replacing the Pre-Alpha. I wonder if there is a reason why you made a separate page instead of replacing the previous download. Itch.io allows you to replace downloads whenever a game gets an update.
I had played it before, and I think the game looks promising. The gameplay is different from typical RPG Maker MZ games which I mentioned before. Some changes I noticed is the map is added, you can warp between places, and you can now use the mouse to move in this version.
Although not a con, the trap in the forest caught me off guard. I was trying to investigate the blue ! in the forest and fell into it which resulted in playing a bondage sequence since you can't win no matter what. It can be avoided since there are two warp/save points.
Much like the previous version, losing (getting capture) feels painful due to needing to go through a difficult escape sequence. I do like it's a better alternative than showing a game over screen when Lily is defeated, but the difficult sequences (the one with bandits may lead to players getting stuck) can be frustrating that you'd be better off resetting/loading a save.
Having a separate page is mainly to discourage people using save files of the pre-alpha because it's completely incompatible (although it seems some people still tried 😅). Additionally, version numbering (internally in the game as well), has restarted from 0.1.0 and I feel it would've been confusing since both the pre-alpha demo and each early-access demo had their own numbering. I'm not sure how obvious it is (it seems you've noticed at least a few of the changes), but a LOT of the underlying systems code has changed. RPG Maker itself is slightly more than a glorified map editor at this point. 😆
Going forward though, this Itchio page will indeed be reused for future public alpha (and later beta) versions, especially since some mechanisms have been added to upgrade save files starting from this version. Basically, all future versions of the game will now stick to this numbering scheme.
By the way, it is actually possible to win in that event depending on your choices/actions. 😉 (Just like many other events there are various possible branching paths and outcomes.)
As for the escape sequences, my main advice would be to lower the difficulty if escaping proves to be too difficult (for example on easy after a certain number of turns it becomes incredibly easy to escape the tent). After clearing a sequence once, it's possible to skip it the next time. You also receive an item after clearing each escape sequence for the first time. Later in the (full) game, you may even find that you want to collect these. 👀
Howdy, so I just finished the demo and I got to report something that MAYBE how I installed the game perhaps. I downloaded the above save and I am not too sure what it is supposed to do? as well I have spent quite a while trying to find the new outfit but I am honestly a bit perplexed as to where is could be. A hint would be appreciated.
The save is intended mainly for people who are used to overwriting RPG Maker save files as they were to reuse save files of the previous demo to skip the first boss. (however, using those old save files will cause problems in the game 😅)
The map screen shows locations of interest in the current zone. The new outfit is rather hard to miss as it's fully hinted at (red exclamation mark, and after the quest a treasure chest icon will be at the location).
This game is about someone who rejected her kinky desires after certain events in her life, but now she gets confronted with them again one by one. In such a context, it would not make sense to immediately encounter the deepest depths of her desires. 😅
It will mainly depend on the player how far things will go. For example, the Bonding Time early-access demo gives a taste of a scenario when desire level 1 is unlocked.
I'd say the highest desire level will at least be similar to Kinky Dungeon. One limitation that I set in stone for this game though is: "no on-screen penetration by male humanoids".
Question: How much content is there exactly in this demo? Does it include everything from the previous early access demos, or is it limited to a few select things? I've met Blanche and Blue already, and gotten the Cheerful Bandit outfit, so I'm wondering if there is more to do. Also, is there any usage for 'Desire' currently, or is that for the future?
It includes everything except the "Bonding Time" early-access demo. The story portion "ends" after the big scene at the end of the hideout, but you can still backtrack and re-visit any missing side events.
It also has all the content from the pre-alpha demo; the above save file is provided for people who want to skip that part of the game and go straight to the new parts of the demo.
Well that's kinda unfortunate for the Bonding Time, but thanks for the info! I just found myself in the next CG event by wandering through more trees. A LOT more trees..
Did you explore all areas? In this demo, you acquire the 'Blue Orb', which allows you to use the blue elevators. The blue elevator in the northwest of the deep forest should be usable this way, leading you back to a previously inaccessible section of the first stratum. There you'll find an elevator to Secunda's workshop.
Noticed there is a blue event at the edge of the void after coming back up the elevator, but the bars are blocking the way. Is this intended, or is there another way in?
← Return to game
Comments
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oh
This is amazing love the amount of content per level. Really nice idea adding the escape levels
Absolutely adored this demo. I love basically everything about it. Most bondage focused games usually go too far with the NSFW aspect, but this one keeps a perfect balance between being lewd and maintaining limits as to what happens to Lily. Speaking of which, Lily herself is wonderful. Cute, funny and an absolute delight to accompany throughout the game. The gameplay is never boring and keeps itself dynamic, avoiding things like pointless Game Overs that would only dampen the experience by wasting the player's time with resets. I couldn't recommend it more if you're more into the softer bondage predicaments, without so many NSFW aspects. I'm already looking forward to a full version. Fantastic job, MUGENlink Works.
I'm currently confusing about the Sol Drive.
I quite don't understand how to activate it.
help me pls..
ummm i tried mashing the actions and it activated im confused.
Also I would be appreciate to if you can explain all the steps to load a previous game save file to the new one. Thanks!
Sol Drive is explained in the help menu after you've acquired the ability.
As for transferring your save files to a new version of the game, you need to manually copy the 'save' folder from your current version to the same location in the new version of the game.
Thank you, MUGENlink Works.
I hope you could develop the game more, as the game has too much lag once played in the Crown route. I hope you could lower the lag so the experience will be much better!
要如何通过3按钮boss的那个关卡呢
如果能加上手铐和腿铐就完美了
I appreciate that
I filled the desire gauge full. What should I do now? And where can I go to see the BondingTime event?
The Bonding Time event is not accessible in this public alpha demo as it has not been fully integrated in the game yet.
However, an early-access demo that contains only the Bonding Time event and minigame is available on Patreon and Unifans for Crimson Moon supporters.
The event that can be triggered by filling the heart in the Ego menu will be added in the early access demo for supporters in November.
Save files from the public alpha will be compatible with this early access demo.
Really love this game. There are so few DID focused games when compared to the total number of adult games.
I played during version 0.1.0 (alpha demo), made some progress and made some save files. When I started the game after the bugfixes (0.1.1 & 0.1.2), I found that all my save files were gone. Has anyone else experienced this?
When downloading and unzipping the new version, you can copy the save folder from the previous version there to transfer your save data.
(Note that this only works with the alpha demo.)
I never had to unzip the game before. I thought that the save.zip was only meant to let you skip the prologue. When I downloaded v. 0.1.0 and started plying I had a save folder when I checked the game file, no unzipping required. When I came back after the update(s) the save folder was gone
The game itself is also in a zip file though? 🤔
The save folder indeed gets created after you save your game for the first time. I wonder if maybe you are downloading the game through an itchio app? In that case maybe it’s deleting the save folder after each update?
I would suggest to back up your save folder in a different location before updating, and then copy it back after the update. I hope that might solve your problem for future updates.
That´s right.
Ever since I got the itch client, I download all itch games through that, instead of a browser. I thought that method would be the least troublesome one, but I might be wrong about that. "In that case maybe it’s deleting the save folder after each update?" I think you are right, since that seems to be what have happened. That have just not happened with other Itch games.
Sorry if I am being difficult. I actually have a lot of positive things to say about the game, I just wanted to report a (potential) bug first.
Getting this error in the place where you get bombarded with rope in a jail within a few seconds into the game
TypeError: Cannot read properties of null (reading 'complete')
at Sprite._onBitmapLoad (http://127.0.0.1:4263/js/plugins/JoiMZ.js:90:37)
at Bitmap.addLoadListener (http://127.0.0.1:4263/js/rmmz_core.js:1711:9)
at Sprite._onBitmapChange (http://127.0.0.1:4263/js/rmmz_core.js:2114:22)
at Sprite_GalvVisRange.set (http://127.0.0.1:4263/js/rmmz_core.js:1894:18)
at Sprite_GalvVisRange.loadBitmap (http://127.0.0.1:4263/js/plugins/GALV_VisibilityRange.js:216:15)
at Sprite_GalvVisRange.update (http://127.0.0.1:4263/js/plugins/GALV_VisibilityRange.js:189:48)
at Tilemap.update (http://127.0.0.1:4263/js/rmmz_core.js:2332:19)
at Sprite.update (http://127.0.0.1:4263/js/rmmz_core.js:1987:19)
at Sprite.update (http://127.0.0.1:4263/js/rmmz_core.js:1987:19)
at Spriteset_Base.update (http://127.0.0.1:4263/js/rmmz_sprites.js:3158:29)
The error seems to be coming from a file that is not part of the game's code (JoiMZ.js) This is probably coming from JoiPlay, which you might be using to load the game on phone?
Although we do not officially support smartphone versions, I have seen screenshots of people successfully using an emulator. Maybe someone else might be able to answer your question. 🤔(If no one answers here, maybe you can try asking on our Discord server.)
Oh ok then
Note that RPG Maker MZ allows mobile exporting, but there's no guarantee if it'll work correctly on phones especially if the plugins use special keys (which The Legacy of Hedonia uses). One thing to note is the screen size as most RPG Maker games are designed for computers which is OK playing on a laptop or monitor, but tiles and interface elements can appear too small on a phone at least on 1280x720 rather than the default resolution.
On the first floor, there is a room on the right with an "!" on it, but how do I open the door to get there?
When I come back after the event at the lodge, the event mark is still there but does it mean there is still an event?
Did I forget to collect my flag?
I have just pushed an update which fixes this bug. 😉
You can just copy your entire save folder into the new version and the bug should be fixed for your save as well.
I find it interesting this version is a separate game rather than replacing the Pre-Alpha. I wonder if there is a reason why you made a separate page instead of replacing the previous download. Itch.io allows you to replace downloads whenever a game gets an update.
I had played it before, and I think the game looks promising. The gameplay is different from typical RPG Maker MZ games which I mentioned before. Some changes I noticed is the map is added, you can warp between places, and you can now use the mouse to move in this version.
Although not a con, the trap in the forest caught me off guard. I was trying to investigate the blue ! in the forest and fell into it which resulted in playing a bondage sequence since you can't win no matter what. It can be avoided since there are two warp/save points.
Much like the previous version, losing (getting capture) feels painful due to needing to go through a difficult escape sequence. I do like it's a better alternative than showing a game over screen when Lily is defeated, but the difficult sequences (the one with bandits may lead to players getting stuck) can be frustrating that you'd be better off resetting/loading a save.
Having a separate page is mainly to discourage people using save files of the pre-alpha because it's completely incompatible (although it seems some people still tried 😅). Additionally, version numbering (internally in the game as well), has restarted from 0.1.0 and I feel it would've been confusing since both the pre-alpha demo and each early-access demo had their own numbering.
I'm not sure how obvious it is (it seems you've noticed at least a few of the changes), but a LOT of the underlying systems code has changed. RPG Maker itself is slightly more than a glorified map editor at this point. 😆
Going forward though, this Itchio page will indeed be reused for future public alpha (and later beta) versions, especially since some mechanisms have been added to upgrade save files starting from this version. Basically, all future versions of the game will now stick to this numbering scheme.
By the way, it is actually possible to win in that event depending on your choices/actions. 😉 (Just like many other events there are various possible branching paths and outcomes.)
As for the escape sequences, my main advice would be to lower the difficulty if escaping proves to be too difficult (for example on easy after a certain number of turns it becomes incredibly easy to escape the tent). After clearing a sequence once, it's possible to skip it the next time.
You also receive an item after clearing each escape sequence for the first time. Later in the (full) game, you may even find that you want to collect these. 👀
When playing in Japanese, [times tripped] and [times captured] are swapped and display each others data.
設定で日本語にしたら、[つまずいた回数]と[監禁された回数]は誤って交換して、虚偽の情報を表示することになっています。
Thank you for noticing. This will be fixed in version 0.1.1 👍
Aside from that, your game is pretty good. Can’t wait to see what more gets added. :)
それはさておき、ゲームはかなり良いね。次回のコンテンツを待ちきれないよね(^-^)
So...Justice Man is HIM. He done did the bandits justice. Holy. I didn't know this game got shounen action.
Does anyone have the solution for the dog in the forest part?
Howdy, so I just finished the demo and I got to report something that MAYBE how I installed the game perhaps. I downloaded the above save and I am not too sure what it is supposed to do? as well I have spent quite a while trying to find the new outfit but I am honestly a bit perplexed as to where is could be. A hint would be appreciated.
Cheers brother
The save is intended mainly for people who are used to overwriting RPG Maker save files as they were to reuse save files of the previous demo to skip the first boss. (however, using those old save files will cause problems in the game 😅)
The map screen shows locations of interest in the current zone. The new outfit is rather hard to miss as it's fully hinted at (red exclamation mark, and after the quest a treasure chest icon will be at the location).
So, is this just a non-sexual game then? Or will there be nudity and other such content? Or is it just strictly soft BDSM?
This game is about someone who rejected her kinky desires after certain events in her life, but now she gets confronted with them again one by one. In such a context, it would not make sense to immediately encounter the deepest depths of her desires. 😅
It will mainly depend on the player how far things will go. For example, the Bonding Time early-access demo gives a taste of a scenario when desire level 1 is unlocked.
I'd say the highest desire level will at least be similar to Kinky Dungeon.
One limitation that I set in stone for this game though is: "no on-screen penetration by male humanoids".
Question: How much content is there exactly in this demo? Does it include everything from the previous early access demos, or is it limited to a few select things? I've met Blanche and Blue already, and gotten the Cheerful Bandit outfit, so I'm wondering if there is more to do. Also, is there any usage for 'Desire' currently, or is that for the future?
It includes everything except the "Bonding Time" early-access demo. The story portion "ends" after the big scene at the end of the hideout, but you can still backtrack and re-visit any missing side events.
It also has all the content from the pre-alpha demo; the above save file is provided for people who want to skip that part of the game and go straight to the new parts of the demo.
Well that's kinda unfortunate for the Bonding Time, but thanks for the info! I just found myself in the next CG event by wandering through more trees. A LOT more trees..
Additional question: How do you get to Secunda?
Did you explore all areas? In this demo, you acquire the 'Blue Orb', which allows you to use the blue elevators. The blue elevator in the northwest of the deep forest should be usable this way, leading you back to a previously inaccessible section of the first stratum. There you'll find an elevator to Secunda's workshop.
Okay...so this time I used my brain...and used the map. Probably shoulda done that before. Anyways, thanks for the advice.
Noticed there is a blue event at the edge of the void after coming back up the elevator, but the bars are blocking the way. Is this intended, or is there another way in?
If it's what I think you're referring to, you might want to warp back to the save point closest to the event. A path may have appeared... 👀