A downloadable game for Windows

Lily suddenly finds herself in a mysterious place known as the Prison of Desire, with all kinds of traps and enemies trying to capture her.

In this alpha demo, players will be able to explore the first two strata. There is more content and several design improvements have been implemented compared to the pre-alpha demo. The average runtime to experience everything the demo has to offer is expected to be over two hours.

For discussion and bug reports, please join us on Discord.

You can support the development of the game and receive early access to future content by subscribing to our Patreon or Unifans.

⚠️ If you want to skip the content of the pre-alpha demo, add the contents of the attached save.zip in your save folder.

莉莉突然发现自己身处一个被称为“欲望监牢”的神秘地方,那里充满了各种陷阱和试图捕捉她的敌人。

在这个Alpha演示版中,玩家将能够探索游戏的前两层。与早期Alpha演示版相比,这个版本包含了更多的内容和几项设计改进。预计完整体验这个演示版中的所有内容需要超过两个小时的时间。

为了讨论游戏和报告错误,请加入我们的Discord

您可以通过订阅我们的PatreonUnifans来支持游戏的开发,并提前获得未来内容的访问权限。


リリーは突如として気づく。

森羅万象が己が身を捕らえようと牙を剥く、「欲望の監獄」に囚われた事に...

このアルファ版デモでは、最初の2つの階層を体験することが可能となっております。先日公開したプレ-アルファデモより、コンテンツ量の強化、デザインの改良を図ったものとなります。当デモの全コンテンツのクリアに必要なプレイ時間はおおよそ2時間以上となる見込みです。

ゲーム体験に関する感想・議論やバグ報告、大歓迎です!

是非とも我々のDiscordチャンネルに参加してください!

最後になりますが、PatreonまたはUnifansに登録して、ゲームの開発をサポートしていただけると幸いです。

Patreon、Unifansサポーターの皆様へは特典として、製作中の最新コンテンツへの早期アクセスを配信しております。

それでは、楽しんで!

---

Changelog:

  • 0.1.2:
    • Improved auto-aim
    • Fixed a bug where Lily could get stuck in the wall when pressing a button while a certain occupied the landing tile.
    • Fixed a bug where certain sprite effects remained on the map after playing the Role Reversal minigame.
    • Fixed a bug where weather effects from other maps persisted when warping to Secunda's Study.
  • 0.1.1:
    • text fixes in the Japanese version of the Ego menu
    • Fixed a crash when loading the map menu in the cave area under certain circumstances.
    • Fixed a bug that was causing the quest marker to reappear in the wood cabin even after clearing the event.
    • The escape and X button will now also open the menu.
  • 0.1.0: initial version
Updated 2 days ago
Published 5 days ago
StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorMUGENlink Works
GenreRole Playing
TagsAdult, Anime, bondage, NSFW
Average sessionAbout an hour
LanguagesEnglish, Japanese, Chinese
InputsKeyboard, Gamepad (any)

Download

Download
the-legacy-of-hedonia-forbidden-paradise-alpha-demo-windows.zip 251 MB
Version 0.1.2 3 days ago
Download
save.zip 23 kB

Comments

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(2 edits)

I played during version 0.1.0 (alpha demo), made some progress and made some save files. When I started the game after the bugfixes (0.1.1 & 0.1.2), I found that all my save files were gone. Has anyone else experienced this?

Getting this error in the place where you get bombarded with rope in a jail within a few seconds into the game 

TypeError: Cannot read properties of null (reading 'complete')    

    at Sprite._onBitmapLoad (http://127.0.0.1:4263/js/plugins/JoiMZ.js:90:37)    

    at Bitmap.addLoadListener (http://127.0.0.1:4263/js/rmmz_core.js:1711:9)    

    at Sprite._onBitmapChange (http://127.0.0.1:4263/js/rmmz_core.js:2114:22)    

    at Sprite_GalvVisRange.set (http://127.0.0.1:4263/js/rmmz_core.js:1894:18)    

    at Sprite_GalvVisRange.loadBitmap (http://127.0.0.1:4263/js/plugins/GALV_VisibilityRange.js:216:15)    

    at Sprite_GalvVisRange.update (http://127.0.0.1:4263/js/plugins/GALV_VisibilityRange.js:189:48)    

    at Tilemap.update (http://127.0.0.1:4263/js/rmmz_core.js:2332:19)    

    at Sprite.update (http://127.0.0.1:4263/js/rmmz_core.js:1987:19)    

    at Sprite.update (http://127.0.0.1:4263/js/rmmz_core.js:1987:19)    

    at Spriteset_Base.update (http://127.0.0.1:4263/js/rmmz_sprites.js:3158:29)

The error seems to be coming from a file that is not part of the game's code (JoiMZ.js) This is probably coming from JoiPlay, which you might be using to load the game on phone?

Although we do not officially support smartphone versions, I have seen screenshots of people successfully using an emulator. Maybe someone else might be able to answer your question. 🤔(If no one answers here, maybe you can try asking on our Discord server.)

Oh ok then

Note that RPG Maker MZ allows mobile exporting, but there's no guarantee if it'll work correctly on phones especially if the plugins use special keys (which The Legacy of Hedonia uses). One thing to note is the screen size as most RPG Maker games are designed for computers which is OK playing on a laptop or monitor, but tiles and interface elements can appear too small on a phone at least on 1280x720 rather than the default resolution.

On the first floor, there is a room on the right with an "!" on it, but how do I open the door to get there?

When I come back after the event at the lodge, the event mark is still there but does it mean there is still an event?

Did I forget to collect my flag?

(+1)

I have just pushed an update which fixes this bug. 😉

You can just copy your entire save folder into the new version and the bug should be fixed for your save as well.

I find it interesting this version is a separate game rather than replacing the Pre-Alpha. I wonder if there is a reason why you made a separate page instead of replacing the previous download. Itch.io allows you to replace downloads whenever a game gets an update.

I had played it before, and I think the game looks promising. The gameplay is different from typical RPG Maker MZ games which I mentioned before. Some changes I noticed is the map is added, you can warp between places, and you can now use the mouse to move in this version.

Although not a con, the trap in the forest caught me off guard. I was trying to investigate the blue ! in the forest and fell into it which resulted in playing a bondage sequence since you can't win no matter what. It can be avoided since there are two warp/save points.

Much like the previous version, losing (getting capture) feels painful due to needing to go through a difficult escape sequence. I do like it's a better alternative than showing a game over screen when Lily is defeated, but the difficult sequences (the one with bandits may lead to players getting stuck) can be frustrating that you'd be better off resetting/loading a save.

Having a separate page is mainly to discourage people using save files of the pre-alpha because it's completely incompatible (although it seems some people still tried 😅). Additionally, version numbering (internally in the game as well), has restarted from 0.1.0 and I feel it would've been confusing since both the pre-alpha demo and each early-access demo had their own numbering.
I'm not sure how obvious it is (it seems you've noticed at least a few of the changes), but a LOT of the underlying systems code has changed.  RPG Maker itself is slightly more than a glorified map editor at this point. 😆

Going forward though, this Itchio page will indeed be reused for future public alpha (and later beta) versions, especially since some mechanisms have been added to upgrade save files starting from this version. Basically, all future versions of the game will now stick to this numbering scheme.

By the way, it is actually possible to win in that event depending on your choices/actions. 😉 (Just like many other events there are various possible branching paths and outcomes.)

As for the escape sequences, my main advice would be to lower the difficulty if escaping proves to be too difficult (for example on easy after a certain number of turns it becomes incredibly easy to escape the tent). After clearing a sequence once, it's possible to skip it the next time.
You also receive an item after clearing each escape sequence for the first time. Later in the (full) game, you may even find that you want to collect these. 👀

(1 edit)

When playing in Japanese, [times tripped] and [times captured] are swapped and display each others data.

設定で日本語にしたら、[つまずいた回数]と[監禁された回数]は誤って交換して、虚偽の情報を表示することになっています。

Thank you for noticing. This will be fixed in version 0.1.1 👍

(1 edit)

Aside from that, your game is pretty good. Can’t wait to see what more gets added. :)

それはさておき、ゲームはかなり良いね。次回のコンテンツを待ちきれないよね(^-^)

(1 edit)

So...Justice Man is HIM. He done did the bandits justice. Holy. I didn't know this game got shounen action.

Does anyone have the solution for the dog in the forest part?

(1 edit)

Howdy, so I just finished the demo and I got to report something that MAYBE how I installed the game perhaps. I downloaded the above save and I am not too sure what it is supposed to do? as well I have spent quite a while trying to find the new outfit but I am honestly a bit perplexed as to where is could be. A hint would be appreciated.


Cheers brother

The save is intended mainly for people who are used to overwriting RPG Maker save files as they were to reuse save files of the previous demo to skip the first boss. (however, using those old save files will cause problems in the game 😅)

The map screen shows locations of interest in the current zone. The new outfit is rather hard to miss as it's fully hinted at (red exclamation mark, and after the quest a treasure chest icon will be at the location).

So, is this just a non-sexual game then? Or will there be nudity and other such content? Or is it just strictly soft BDSM?

(+1)

This game is about someone who rejected her kinky desires after certain events in her life, but now she gets confronted with them again one by one. In such a context, it would not make sense to immediately encounter the deepest depths of her desires. 😅

It will mainly depend on the player how far things will go. For example, the Bonding Time early-access demo gives a taste of a scenario when desire level 1 is unlocked.

I'd say the highest desire level will at least be similar to Kinky Dungeon.
One limitation that I set in stone for this game though is: "no on-screen penetration by male humanoids".

(2 edits)

Question: How much content is there exactly in this demo? Does it include everything from the previous early access demos, or is it limited to a few select things? I've met Blanche and Blue already, and gotten the Cheerful Bandit outfit, so I'm wondering if there is more to do. Also, is there any usage for 'Desire' currently, or is that for the future?

It includes everything except the "Bonding Time" early-access demo. The story portion "ends" after the big scene at the end of the hideout, but you can still backtrack and re-visit any missing side events.

It also has all the content from the pre-alpha demo; the above save file is provided for people who want to skip that part of the game and go straight to the new parts of the demo.

Well that's kinda unfortunate for the Bonding Time, but thanks for the info! I just found myself in the next CG event by wandering through more trees. A LOT more trees..

Additional question: How do you get to Secunda?

Did you explore all areas? In this demo, you acquire the 'Blue Orb', which allows you to use the blue elevators. The blue elevator in the northwest of the deep forest should be usable this way, leading you back to a previously inaccessible section of the first stratum. There you'll find an elevator to Secunda's workshop.

Okay...so this time I used my brain...and used the map. Probably shoulda done that before. Anyways, thanks for the advice.

(1 edit)

Noticed there is a blue event at the edge of the void after coming back up the elevator, but the bars are blocking the way. Is this intended, or is there another way in?

If it's what I think you're referring to, you might want to warp back to the save point closest to the event. A path may have appeared... 👀